3D Motocross models & renders blog

We are currently working on 3D modeling an extensive amount of motocross and streetbike models. Using a state of the art professional 3D scanner that we've bought specifically for this purpose, we can first 3D scan the bikes to make our models the most realistic and accurate out there. We're setting up a full website for this where you can order renders for your graphics and you will be able to purchase our models for your own company or business, so that you can make your own 3D rendered images. We will explain how to do it yourself and we've made it as easy as possible for you to do so. 


Right now we're nearly finished with the KTM SX65 (GasGas MC65), the 2021 Honda CRF450R and the 2017 KTM SXF250. This page is just temporary, and serves as a blog for now, where we will post some updates of the process. 


Update 11-3-2022

Started work on creating some backgrounds for future renders. The UV's are also nearly done for the KTM, so it shouldn't be long before it's ready for rendering.

Update 7-3-2022

Some more work has been done on the 2017 SX250F and it's nearing completion. We've scanned the radiator louvers and made them in Fusion 360. Still a lot of things to do, but the biggest chunk has been done. 

Our 2017 Superduke 1290R is also progressing very nicely and is becoming extremely detailed. 

Update 2-3-2022

As of today, i'd say our SX65 model is about 95% complete, our 2021 Honda CRF450R 85% and the 2017 SXF250 about 70%. In most cases it's mostly some details that have to be added and some parts that have been used as a placeholder that have to be swapped out for the original, OEM part.

We're also working on the 2017 1290 Superduke R, have scanned the KTM 790 Duke and we've nearly started work on the Sur Ron. The 2021 GasGas MC250F has also already been scanned. We use a combination of Blender, Fusion 360 and Zbrush to create our models. 


We did have our render service up for a bit a while ago, but we mostly used models that we could buy online. Although we did detail them up a bit, they were/are absolute jank. Nothing was correct, half of the parts just weren't modeled and the scale of everything was way, way off. I couldn't look at those anymore and decided to just bin all of them and actually put in the work to create something that's truly good. Unfortunately that means that it's taking quite a while, but the results speak for themselves. 

All of the images below are a work in progress and not all are recent and do not reflect the final product, just keep that in mind. 

Update 12-1-2022

Just wanted to show how we go about creating the graphics on the bike. These have actual geometry and thickness, and i've made them nearly identical to our real-world templates. It is actually possible to use the real-world template for these models since they are basically fully 3D scanned, but by remaking them on the actual model there is zero stretching of the UV's (the textures on the bike) and it gives the best results.

When we put the models up for sale, it's as easy as importing your graphics and it will automatically apply to all the templates on the bike. Then you just hit render.  

3D Scanning

To ensure that our newest models are the best they can be, we equipped ourselves with a professional 3D Scanner. These scanners are often used for product development, reverse engineering and quality control. Accurate to 0.2mm, this scanner is able to pick up every little detail and provides us with the most accurate representation of the bike. The raw 3D scan data cannot be used 'out of the box', so after a scan has been made, many hours are spent on re-modeling the entire bike, making it suitable to be rendered. This way of working allows us to create the most detailed and accurate models that are currently available. It also helps us save time by not having to guess what a part looks like or having to spend hours searching for reference pictures. 


We also equip our models with popular aftermarket parts like Ohlins suspension, milled triple-clamps, anodized footpegs, Brembo calipers and master brake cylinders, aftermarket exhausts and a lot more. We strive to create the most realistic renders possible and to have your product images not just look like a poduct image, but like a tricked out bike that can 'fool' people in to thinking it is real. Below you can see a few close-up renders of some of the aftermarket parts we've modeled for the bikes. 

Why should you use 3D renders?

The world isn't standing still. Businesses evolve and are always looking to get an edge over their competitors. By having designs rendered onto high quality 3D models, photorealistic images can be achieved, making it nearly impossible for your customers to differentiate a 'fake' model with the real thing. These renders provide the perfect product images which results in a more professional look for your company. You also don't have to physically print and apply the graphics to the real bike to get good images for your website and social media. This saves a huge amount of time, money and effort. Showing your designs on a flat vector image is going out of style, and customers are often inclined to go for the company that can showcase their products the best. 

Having spoken with many companies and people who are active in the MX graphics industry (including many of our course and Patreon users), it has become clear that when they switched to more professional and realistic looking 3D renders, that the amount of graphics they sold increased, as well as their followers amount on social media.